Not if you wish to use revision IDs. The format is in the external variables.
flash.dynamic.download.name.template=%revision%/%typeid%.swf
dynamic.download.name.template=%revision%/hh_furni_xx_%typeid%.cct
dynamic.download.samples.template=%revision%/%typeid%.cct
Don't worry about it.
Also not being able to enter the changing rooms is completely intentional on the flash client, as the flash client does not support the Lido like the Shockwave client does.
I would have rather this be reported as an issue on the GitHub repo but regardless I know the issue to do with the figures and I'll fix it when I have time.
As for the arrows, I don't have a clue.
Currently working on group furniture.
I didn't like how I handled 'extra data' of items and processing/loading/validating it so I have been working on completely recoding that part of the system. It was required because things started to get complicated with the introduction of group furniture...
Sprite ID's are not required and unused, and is a holdover from porting Havana's catalogue back to Kepler.
The special sprite ID is "item_specialspriteid" that is used, but the "sprite_id" column in general is unused in this Habbo version.
It's a hardcoded Shockwave limit, you're limited by the amount of sprites that can be allocated.
It's the "channel" setting here and it's already set to the max.
Flash client doesn't have this limitation so what's happening is the flash clients are adding too many furnis that wouldn't be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.