Love the idea, it would be refreshing to see all of the in between versions working and fully implemented. r49 seems like a decent jump in features from r39. Plus the fact that it retains HabboID which you've already pretty much built out for Helios and the homepage as well.
If you need help...
r48 is around the homepage refresh still with VIP, Marketplace, updated clothes, the in client news, etc right?
Honestly go for it, although sad to see the 2013 version of the game still not exist in this era.
It does it across all badges. Anything with the flame_2 symbol causes any badge using it to not load. I’ve tried it in all 9 spot of the badge all colors using the same symbol and it fails to load.
https://cdn.casper.fun/habbo-imaging/badge/s37075s21144s21145s06110.gif
note: this is using...
I'm having a few issues with Minerva not generating badge parts correctly causing the image not to load. I've found that it's 21.gif/symbol_flame_2.png thats not loading into the badge.
replacing 21 in the imager url with a different badge part lets the badge generate and load...
This script dynamically adjusts the resolution of the Habbo Shockwave client based on the available screen space. If the user’s screen resolution is large enough, the script scales the client up to 1440x1080 for better visibility. However, if the screen is too small (e.g., a 1080p monitor), it...
To decompile an entire directory of CCT files, including Habbo.dcr, follow these steps:
Create a .sh file and add the script contents provided below.
Run chmod +x SHELLSCRIPT.sh to make the script executable.
Ensure that the script is placed in the same folder as projectorrays-0.1.0.exe
Execute...
I was having this issue with Japanese characters too. Did the same steps you did as well. Didn’t seem to resolve the issues. Thought it might be the db coalition but I didn’t want to change it since I was trying to run two different external texts concurrently for one of my Japanese players.
Just so these french text don't get lost to time.
https://web.archive.org/web/20090723191815/http://www.habbohotel.fr/gamedata/external?id=external_texts
nav_venue_bb_lobby_beginner_3/0_desc=
nav_venue_$unit.name$/0_desc=Nieuw? Verdwaald? Hier word je warm onthaald...
I'm actually trying to debug this currently on Casper. It wasn't an issue prior to 6-8 months ago. Not sure what changed on my end. I'll let you know if I find a solution.
There are two group badge link spots in the external_texts. It threw me off when I was told I changed it in the wrong spot but had followed the guide to a tee. I would check again and make sure you fill in both group badge urls in the external_texts.
Badge data for additional new badges needs to be added to external_texts.
Also the Minerva GitHub tells you where you need to update the link for the group badges to load in if you haven’t.
Find Room Interface Class in hh_room and add the following code to the bottom of eventProcActiveObj.
if (the controlDown and tIsController) then
if pSelectedType = "active" then
ttype = "stuff"
else if pSelectedType = "item" then
ttype = "item"
end if...
Habbo R38 Packets [ARCHIVE]
Felt like this needed to be archived from pastebin and brought onto a platform where it could be referenced. Early packets and data structures for the "supposed" Habbo Flash r38 Client.
_events[1] =...
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