Helios - Experience the 2013 era! [C#, R63, Entity Framework]

Some updates:
  • ...
  • Fixed the roller task having... weird behaviour.
Before:

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After:

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I remember debugging that issue in my uberEmu fork (the one with Wichard) too, the way I think I solved it was not sending a room status update to the user when it was interacting with rollers, instead having the slide object bundle include the user.
 
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I remember debugging that issue in my uberEmu fork (the one with Wichard) too, the way I think I solved it was not sending a room status update to the user when it was interacting with rollers, instead having the slide object bundle include the user.

Oh the issue was that the collections for current rolling items was being shared between roller ticks (it was a field on the class inside of inside the OnTick() method) which caused this weird behaviour. 😅
 
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Any news on this bad boy?

Currently working on group furniture.

I didn't like how I handled 'extra data' of items and processing/loading/validating it so I have been working on completely recoding that part of the system. It was required because things started to get complicated with the introduction of group furniture.

Previously I was storing 'extra data' of furniture as a variable in two places, and that would quickly become confusing when looking at which one gets saved to the database, for example.
 
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