Recent content by treebeard

  1. treebeard

    o/

    nice, remember playing on there years ago. cool to see more ogs in the community show up here you working on any habbo projects these days?
  2. treebeard

    inf-o-matic

    inf-o-matic
  3. treebeard

    o/

    welcome! are you the same Liam that worked on Hablush?
  4. treebeard

    [REL] Havana ClassicHabbo edition - R39

    Nice release! A great testimony that it doesn't matter how hard people try to obfuscate or hide implementation details; the community will always figure out how to reverse missing features and content that others try to keep out of the communities hands.
  5. treebeard

    How to properly edit the Habbo Shockwave client files (cst/dir)?

    The problem was not opening the files or editing them I stated this literally twice in the thread, the issue was being able to RE-OPEN the files after editing them🤦‍♂️ The answer was that I was attempting to save the edits via "Save As" where you actually want to use "Save and Compact"
  6. treebeard

    How to properly edit the Habbo Shockwave client files (cst/dir)?

    ahh rip. so is everyone editing the client by using RecoverCCT and copying scripts back in??
  7. treebeard

    How to properly edit the Habbo Shockwave client files (cst/dir)?

    Ahh yes sorry I missed this detail in my OP. After I decompile my client files, I open Director and enable the Movie Restorer Xtra, then I open habbo.dir and when it asks for empty.cct i point it to that. Still though I can apparently not make edits, save, and then re-open the file later. So...
  8. treebeard

    How to properly edit the Habbo Shockwave client files (cst/dir)?

    I can open the decompiled files from Projector Rays in Director, the issue is that once I edit any of the scripts, save, and then try to reopen that file it gives me the error pictured in the OP.
  9. treebeard

    How to properly edit the Habbo Shockwave client files (cst/dir)?

    Hello, recently I've been planning out some edits that I want to make to the Habbo Shockwave client but I'm having some issues. What I've done so far is use Projector Rays to decompile all of the cct files along with habbo.dcr. After that I open habbo.dir in Director MX 2004, it asks me for...
  10. treebeard

    nosamu's CastRipperTool - extract game assets from cast files

    Disclaimer: I did not create this, all credit belongs to nosamu from the Flashpoint community. This is a tool that can be used with Director to dump the assets found in cast files. Someone asked me if something like this existed in Discord and I figured it could be useful for many people in our...
  11. treebeard

    Hello, I'm Cassander

    welcome Cassander glad you found us, i'm also looking forward to future developments here. I think we have most of the peeps still working on Habbo stuff present at this point so it'll be cool to see what fun stuff everyone works on :)
  12. treebeard

    Shockwave Dev Resources

    Bit of a fun fact, I compiled all those Shockwave installers and uploaded to the Internet Archive and Adobe reported me and had my account terminated and had them replaced as the author LMFAO Lost all my other uploads from that account in the process and I was pretty pissed for awhile.
  13. treebeard

    Hi from a fan of the Yellow Plastic Pod Chair

    hey Plasto, welcome and glad to have you here!
  14. treebeard

    Maybe add chat?

    this would be cool, Discord is a bit of a walled garden so I appreciate having a dedicated chat on the forum. re: costs to run the site, @Quackster I personally would be more than happy to donate some $$ for the cause and I'm sure there are others who feel the same way. upgrades on the forum...
  15. treebeard

    Helios - Experience the 2013 era! [C#, R63, Entity Framework]

    I made the joke in Discord but I will repeat it here, soon we will be able to setup a virtual Habbo museum where users can access any client version and it will run entirely on servers built by qwek :3 Looking great so far, can't wait to eventually poke around in this. All the early Flash...
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